![]() ![]() I don’t feel like my character’s really grown in power so much as the game’s neutered the landscape. I barely have to pay attention for quest objectives because there’s very little danger of ever dying. It feels wrong in MMOs to have landscape content this weak, however. I have been known to play some “story” difficulty settings on CRPGs, because I wasn’t that interested in slogging through combat to get to the next narrative beat. I hate hitting a wall of challenge that I can’t get past, especially when I need to for progress.īut the flip side of this is when things skew far too easy and you reach a pseudo-god mode. I’m almost never the one advocating for harder MMOs myself, as I’m in it for the story and social experiences. Now I recognize that this question may elicit a kneejerk reaction against it because we don’t like change. So here’s the question I want to chew on today: Should Elder Scrolls Online increase its landscape difficulty? And if so, how? It’s all a little too easy - and this is coming from an admitted carebear who hasn’t even started to run raids or veteran dungeons yet. ![]() Delves and public dungeons are a breeze to navigate, especially because mobs will stop chasing you after a while and wander away. Aside from world bosses in each zone, there’s no challenge on the landscape that my character can’t handle with a simple battle rotation. The biggest of these, I think, is the fact that it also made all landscape combat absolutely trivial. Play Elder Scrolls OnlineLet’s be honest, however: One Tamriel hasn’t come without creating a few new problems. ![]()
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